It’s time to step unto the breach yet again. The call OF obligation WW2 1.18 replace is right here and, with it, comes a manufacturer-new division, new general training add-ons, and a transformation to how XP is got in some situations. Learn on the whole 1.18 patch notes, as good as a appear on the primary alterations, down load measurement, new CAVALRY DIVISION, and the whole lot else you must be aware of for the JUNE 25 update.

Call of duty WW2 1.18 replace: important changes
The highlights from the 1.18 update are most likely Division-based. The Cavalry is a brand new type geared toward rewarding workforce play over gung-ho going for walks and gunning. You’ll be geared up with a look after, as well as being given more score from completing ambitions. Two assists may even equal a kill, to make certain you’ll be feeling like a real part of the staff.

There are additionally three new common coaching perks. Wanderlust, Escalation and specialist. Extra small print of which beneath in the full patch notes.

Call of duty WW2 1.18 replace: down load measurement
The PS4 call of duty WW2 1.18 update clocks in at 2.5GB, even as the Xbox One variant is some distance chunkier, at 5.8GB.

Name of responsibility WW2 1.18 update: Full Patch Notes
As per Sledgehammer on Reddit, the whole call of duty WW2 1.18 Patch Notes for the June 25 replace are as follows:

characteristic UPDATES

NEW Division: CAVALRY – The Cavalry is an goal-focused Division that leads the way forward to victory. This new Division wields the Cavalry shield, which presents protection against enemy attacks. The Cavalry Division also has accelerated function capabilities, which incorporate shooting Domination flags turbo, planting bombs in S&D faster, and swiftly constructing and destroying partitions in conflict Mode. To make this the true workforce-play Division, the Cavalry additionally gets more rating from objectives, and each two assists equal a kill. Finally, the Cavalry can get back to the target quicker (and ram enemies on the way) by using getting into a preserve cost even as sprinting. When used expertly, the Cavalry can exchange the tide of fight and get that tank throughout the line. SEE beneath FOR extra important points ON WHAT “increased function CAPABILITIES” ENTAILS.

NEW normal coaching: Escalation – in the event you love rushing with an SMG, then the Escalation common training was made for you. After every kill, that you would be able to goal down attractions twice as fast for a brief period. This allows for you to snap on to goals and take them down in speedy succession. Double Kills with Escalation immediately replenish your journal, so to maintain slaying the opposition.

NEW basic coaching: Wanderlust – the new Wanderlust normal training is similar to personal Gun recreation. Every lifestyles, you respawn with a new random gun (which has up to 6 attachments). And urgent TRIANGLE or Y (weapon change) will provide a new weapon. This unique normal coaching makes each and every lifestyles feel exact as you use something weaponry is to be had.

NEW normal training: professional – When organized, specialist permits you to decide upon three common Trainings to earn instead of Scorestreaks. At 200, 400, and 600 score, you unlock each and every common coaching. And at 800 rating, you are granted all general Trainings within the game. Growth resets on dying, so keep alert. Specialist allows for skilled avid gamers to believe the vigour of having a couple of normal Trainings immediately.

Infected mode continues! Find it in the party games tab.



constant difficulty the place camera is zoomed in when avid gamers load into conflict Mode on Operation Neptune HQ

constant dilemma the place avid gamers have been competent to 1v1 suits in the Firing variety

fixed trouble where gamers were unable to tackle receive Contracts

fixed drawback where gamers were unable to edit reticles for various Division slots


various UI fixes and improvements (typos, textual content descriptions, error messages, notification icons, AAR, ammo counters, menu navigation, Firing range, weapon animations, provide drop menus, Quartermaster menus, Ranked Play menus, floating gamertags in cut up reveal, Calling cards)

constant UI performance loss hindrance experienced when gamers had been in the system of Prestiging

constant difficulty the place status release Token UI was once present when it shouldn’t be


constant hassle where audio was now not present when rotating or changing Paintjob decals


constant hassle where when a in shape ends as a result of a disconnect, all players had been receiving losses for Placement suits as an alternative of a voided outcomes

DIVISIONS/basic training


Search and damage/Demolition: fast plant/defuse, Silent plant/defuse

Domination: speedy Cap

Hardpoint: Held XP (awards for staying within the zone)

seize the Flag: Flag region on mini-map updates less generally, plus 20 health look after when holding flag

Gridiron: Ball area on mini-map updates much less commonly, plus one more 30 well being guard when keeping flag (complete of one hundred thirty wellness defend while preserving flag)

staff Deathmatch/Free-for-All: each two assists/crossfires awards a “Cavalry assist/Crossfire,” which equals a kill

war MODE:

Core objective velocity is not affected (i.E. Tank push velocity unaffected, goal bomb plant velocity unaffected, captive-untying speed unaffected, flag carry pace unaffected, and so forth.)

faster Builds/Destroys (of partitions, barbed wire, tank spikes, and so on.)

receive XP while Securing hardpoint zones

obtain XP whilst Escorting Tank and at Tank Checkpoints


various UI and artwork fixes and upgrades (Camouflage menus, subtitles, supply drop icons, description text, timers, AAR, typos, prompt messages, ammo counters, purpose UI, weapon animations)

constant trouble the place gamers had been loading in with default “No preference,” despite having selected a character option

constant UI problem with chapter development containers in cut up monitor

constant challenge the place avid gamers trying to navigate Orders menu had been redirected to Contracts Menu